hulk
it's pretty cool when you see the stuff you worked on loose in the wild. years ago the company i work for advanced the state of the art of facial motion capture technology. it was pretty darn cool. we did some little bitty neat stuff. commercials and shorts and test shots. but now with the release of the hulk it's up there on the big screen. in your face (so to speak). and larger than life. i'd like to say i did that. but the facial motion capture is such a small part of the ginormous amount of work it takes to make a movie. ah well. and it was really so long ago that i barely remember it. never got to meet the actors. that's not usually a perk for the coders.
google